![]() The early red apple can be seen in several pre-release screenshots such as this one here. ![]() The red apple essence went under a relatively minor design change, with the early version's squat appearance with prominent stem and leaf being changed out for a much taller version with a less prominent leaf and no stem. Some essences went under redesigns during development, miraculously the models and textures were left in the final product and can be modded back in. Also like the Acorn Essence the flat color paints show up as plain white. Like the Acorn essence, the Hedgehog essence had no leftover xml file and had to be reconstructed to be put in-game. Oddly enough the Acorn essence does not have a palette icon, and the flat color paints show up as plain white. Unlike the Wood essence, the Acorn essence had no leftover xml file, and had to be reconstructed to be put in-game, it was as simple as taking an existing file and changing the references from whatever the essence originally was to acorn. As a result its flair model, icon, and palette are never seen in-game.īy modifying the essence's file, it is possible to add it to the game as a regular essence that can be used in the workshop like the others. While not technically unused, it is unobtainable in the same way as every other essence because it is used as the "default" paint in the workshop. It is worth noting that all unused essences do not use a proper icon like the one shown on the left, but rather use either a simplistic placeholder or the palette icon. There are entries for objects and two characters, Chef Gino and Ray, in the level's data, however none of the objects and only Chef Gino will actually appear when in the level, as the data for Ray, who is listed in the file using an earlier version of his file that is no longer in the game, and the objects were removed. Internally, areas of the game are referred to as levels and will be referred to as levels for the purposes of this article.īy replacing the contents of an accessible world file such as townSquare.world (as was done in the picture shown on the left) with the contents of luaTest.world, one can access a test environment that appears to have been used during development to possibly test interactions between the player and objects. ![]() Although the rework was evidently not thorough, as the text in the menu asks the player to input a name rather than a cheat code and the header at the top of the new condensed menu reads undefined. The Cheat Menu was even reworked to remove the on-screen keyboard, since there was no longer any need. The menu can be accessed by entering the following button combination (with the numbers being entered on the keyboard's number pad) while on the pause menu:
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